Fruity Frank | |
---|---|
Publisher(s) | Kuma Computers |
Programmer(s) | Steve Wallis |
Artist(s) | Sean Wallis |
Platform(s) | Amstrad CPC, MSX |
Release date(s) | EU 1984 |
Mode(s) | Single-player |
Rating(s) |
|
Media/distribution | Casette tape |
Fruity Frank was a 1984 computer game for the Amstrad CPC and MSX home computers. Produced by Kuma Software and authored by Steve Wallis with graphics by his brother Sean Wallis, in gameplay it is very similar to Dig Dug and Mr Do, though the story involves Frank protecting a garden from invading monsters.
The player has to collect the fruits lying around the garden while avoiding touching the monsters. Apples can be pushed on these to kill them and offer temporary respite. Monsters can also be killed by throwing a bouncing apple pip at them. When all pieces of fruit have been collected the player proceeds to the next level. Each level is identifiable by a different colour background and a new jocular tune.
The game is among the most well known and most played games on the Amstrad CPC. The CPC version of the game also is superior to the MSX version, showing more colors overall.